Learn skills the way SaGa does it
Your swordsman swings at a stronger enemy. A lightbulb flashes. He’s just invented Cross Slash — and uses it on the spot.
Glimmer brings the sparking system from the Romancing SaGa series to RPG Maker MZ, tied to a weapon and magic proficiency system, with a unique glimmer chart for every character. Two heroes can carry the same sword and know the same starter spell and still grow into completely different fighters.
Features
- Per-character glimmer charts — write each actor’s learnable techniques as simple notetag lines. Chain them (A sparks B sparks C), branch them, hide secret entries behind
???. - Weapon & magic proficiency — configurable tracks (Sword, Axe, Bow, Fire, Healing…) that level up as skills are used. Proficiency gates chart entries, locks skills (
<ProfReq>), and plugs straight into damage formulas witha.prof("sword"). - Monster scaling — give enemies a glimmer level. Trash mobs can’t teach your ultimate; bosses can.
- Weighted pool rolls — when several techniques are eligible, one roll decides whether a spark happens, then a weighted pick chooses which. Lower tiers are favored, but a tier-3 spell can spark before its tier-1 sibling.
- Luck matters — LUK (or any stat/formula you choose) feeds into the roll.
- The lightbulb — an icon appears on Attack and skills when a glimmer is possible against the current enemies, just like the remake.
- Instant use — the sparked skill replaces the chosen action, optionally free the first time.
- Glimmer Chart scene — a menu screen showing each character’s proficiency levels and their full chart with learned / unlearned / hidden entries.
- Everything is a formula — EXP curves, chance, weights, scaling gate, luck source: all editable JavaScript in the plugin parameters, no code editing needed.
- Built to be extended — split into a universal base (
GlimmerCore) and the roll/chart layer (GlimmerChart), with a documented public API so you can swap the proficiency backend or override any single step of the roll from your own plugin.
What’s in the download
GlimmerCore.js— proficiency tracks, EXP, skill→track mapping, character & monster scaling, luck source, plugin commandsGlimmerChart.js— glimmer charts, gated + weighted roll pipeline, battle integration, lightbulb, Glimmer sceneGlimmer_Plugin_Guide.md— 17-section manual: setup, every notetag, formula tuning tables, worked examples, debugging, and compatibility notes for merging with other plugins
Requirements
- RPG Maker MZ (any version; tested against the default database)
- No other plugins required. Load
GlimmerCoreaboveGlimmerChart.
Installation
- Drop both
.jsfiles intojs/plugins/. - Enable them in the Plugin Manager, Core above Chart.
- Set your tracks, tag a few enemies with
<GlimmerLevel: n>, write a chart on an actor. - Turn on Debug Log to watch the numbers in the console while you tune.
Terms of use
Free for commercial and non-commercial projects. Edit freely. Credit appreciated but not required. No warranty; please back up your project before installing any plugin.





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