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GlimmerCore (Beta Testing) – SaGa-style Sparking & Proficiency for RPG Maker MZ

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Your swordsman swings at a stronger enemy. A lightbulb flashes. He's just invented Cross Slash — and uses it on the spot.

Learn skills the way SaGa does it

Your swordsman swings at a stronger enemy. A lightbulb flashes. He’s just invented Cross Slash — and uses it on the spot.

Glimmer brings the sparking system from the Romancing SaGa series to RPG Maker MZ, tied to a weapon and magic proficiency system, with a unique glimmer chart for every character. Two heroes can carry the same sword and know the same starter spell and still grow into completely different fighters.

Features

  • Per-character glimmer charts — write each actor’s learnable techniques as simple notetag lines. Chain them (A sparks B sparks C), branch them, hide secret entries behind ???.
  • Weapon & magic proficiency — configurable tracks (Sword, Axe, Bow, Fire, Healing…) that level up as skills are used. Proficiency gates chart entries, locks skills (<ProfReq>), and plugs straight into damage formulas with a.prof("sword").
  • Monster scaling — give enemies a glimmer level. Trash mobs can’t teach your ultimate; bosses can.
  • Weighted pool rolls — when several techniques are eligible, one roll decides whether a spark happens, then a weighted pick chooses which. Lower tiers are favored, but a tier-3 spell can spark before its tier-1 sibling.
  • Luck matters — LUK (or any stat/formula you choose) feeds into the roll.
  • The lightbulb — an icon appears on Attack and skills when a glimmer is possible against the current enemies, just like the remake.
  • Instant use — the sparked skill replaces the chosen action, optionally free the first time.
  • Glimmer Chart scene — a menu screen showing each character’s proficiency levels and their full chart with learned / unlearned / hidden entries.
  • Everything is a formula — EXP curves, chance, weights, scaling gate, luck source: all editable JavaScript in the plugin parameters, no code editing needed.
  • Built to be extended — split into a universal base (GlimmerCore) and the roll/chart layer (GlimmerChart), with a documented public API so you can swap the proficiency backend or override any single step of the roll from your own plugin.

What’s in the download

  • GlimmerCore.js — proficiency tracks, EXP, skill→track mapping, character & monster scaling, luck source, plugin commands
  • GlimmerChart.js — glimmer charts, gated + weighted roll pipeline, battle integration, lightbulb, Glimmer scene
  • Glimmer_Plugin_Guide.md — 17-section manual: setup, every notetag, formula tuning tables, worked examples, debugging, and compatibility notes for merging with other plugins

Requirements

  • RPG Maker MZ (any version; tested against the default database)
  • No other plugins required. Load GlimmerCore above GlimmerChart.

Installation

  1. Drop both .js files into js/plugins/.
  2. Enable them in the Plugin Manager, Core above Chart.
  3. Set your tracks, tag a few enemies with <GlimmerLevel: n>, write a chart on an actor.
  4. Turn on Debug Log to watch the numbers in the console while you tune.

Terms of use

Free for commercial and non-commercial projects. Edit freely. Credit appreciated but not required. No warranty; please back up your project before installing any plugin.

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