WARDRUM is a war-drum forge for every age. It composes original battle music note-by-note — thundering drums, war-horns, reeds, plucked strings and chant — and gives each civilization its own drums, instruments and musical modes, so a Roman march and a Mongol charge don’t just differ in tempo, they sound like different peoples going to war. Nothing is a recording; every render is generated fresh.
52 scenes across 13 civilizations:
- Rome — legion kettledrums & triumphal brass
- The Norse — frame drums, war-horns and low male chant
- Ottoman — the Mehter band: davul & kös drums, zurna reed, oud
- The Mongols — steppe drums, horns and a throat-song drone
- Egypt — goblet drums with ney flute and oud
- Hellas — the phalanx: aulos reed and frame drums
- Persia — kettledrums, santoor and ney
- Japan — taiko drums, shakuhachi-style flute and koto
- China — great drums, gong and dizi flute (pentatonic)
- The Celts — bodhrán, tin whistle and the carnyx war-horn
- Mesoamerica — huehuetl drums, conch, clay flute and rattles
- Africa — polyrhythmic drums, shakers and massed war chant
- The Crusade — brass, drums and Latin chant
12 battle forms: war march · charge · war call · war dance · drum feature · the horde · siege · victory rite · war cry · battle ritual · war hymn · aftermath (lament).
Perfect for battle themes and boss marches, army musters and training grounds, cavalry charges and sieges, pre-battle rituals and war chants, triumphant victories, and fallen-army laments. Drop the drums under a cutscene, or run a full ensemble as the fight’s main theme.
- Six sliders: Ferocity · Drums (sparse → thunderous) · Melody (drums-only → soaring) · Tempo · Chant (silent → roaring) · Space (reverb).
- Three selects: Form (auto or lock one of the 12), Meter (4/4 · 3/4 · 6/8), Ensemble (Drums only · Horns & drums · Chant & drums · Full ensemble).
- Four lengths: Short · Medium · Long · Epic. A live waveform with playhead and a ↻ New war-band reroll for endless variations of any scene.
- Seamless loops — every export carries LOOPSTART / LOOPLENGTH tags, so it loops with no gap as a BGM.
- Export OGG and WAV. OGG for the game, WAV for a DAW.
- One self-contained HTML file — no install, no account, works offline.
- 100% synthesized. No samples, ever.
How to use it
- Download
wardrum.html(or press ▶ to try it right here in your browser). - Open it in any modern browser — Chrome, Edge, or Firefox.
- Pick a people and a battle cue, shape it with the sliders and selects, and hit ↻ New war-band for a fresh take. Push Drums and Ferocity for a heavier fight; raise Chant for massed voices.
- Pick a length, name the file, and Export .ogg (and/or .wav).
- Drop the
.oggintoaudio/bgm/and select it as a map or battle BGM — the loop tags are baked in, so it loops seamlessly. (Want it under other audio? It works as a BGS inaudio/bgs/too — great for a drum bed beneath dialogue.) - It’s an ordinary OGG/WAV — works in any RPG Maker MZ/MV project, and in other engines (Godot, Unity, GameMaker, Ren’Py…).
License
The music you export is 100% royalty-free and yours — use it in commercial and non-commercial games, videos, or streams, no attribution required (a credit is always appreciated). Please don’t resell or redistribute the generator tool itself.
Good to know
- Works offline and cross-platform — it’s just a web page. Nothing is uploaded; it all runs in your browser.
- AI disclosure: the tool’s code and this page’s cover art were made with AI assistance. The music is algorithmically composed and synthesized — not AI-model-generated audio, and not sampled from any recording.
- The civilizations are evoked through stylistic instrumentation and modes; the tool doesn’t reproduce any specific traditional composition, and isn’t affiliated with or endorsed by any culture or nation.
- Made by RPG_Maker_Plugins. Questions or requests? Leave a comment.





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