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EMOTE — Human Emotion & Non-Verbal Voice Generator

$3.99

EMOTE synthesizes the human voice from scratch — a procedural glottal source driven through morphing vowel formants, with pitch contours, vibrato, breath and roughness. That means it makes the non-verbal sounds characters actually need: the laugh, the cry, the gasp, the scream, the tired sigh.…

EMOTE synthesizes the human voice from scratch — a procedural glottal source driven through morphing vowel formants, with pitch contours, vibrato, breath and roughness. That means it makes the non-verbal sounds characters actually need: the laugh, the cry, the gasp, the scream, the tired sigh. Nothing is a recording; every render is generated fresh, so a laugh is never the same laugh twice. Sliders reshape pitch (deeper to higher voices), energy, breathiness and warble, so one control set covers a child’s giggle or a grown man’s groan.

15 vocalizations across 4 families:

  • Joy — Giggle · Belly Laugh · Content Hum (loop) · Sigh of Relief
  • Sorrow — Sobbing (loop) · Weeping (loop) · Whimper · Mournful Sigh
  • Fear & Surprise — Gasp · Scream · Startled Yelp · Anxious Breathing (loop)
  • Anger & Effort — Angry Groan · Grunt of Effort · Frustrated Sigh

Six sliders per family (labels adapt to the emotion): Level · Pitch · Energy/Grief/Intensity/Force · Breath · Warble/Waver/Rough/Growl · Space (reverb + stereo width). ↻ New variation reseeds for a fresh take.

Perfect for battle grunts and effort sounds, jump-scares and screams, NPC laughter in a tavern, a crying event scene, relieved sighs after a boss, nervous breathing in a horror map, or emotive “voice blips” under dialogue. One-shots drop into audio/se/; the loops (hum, sobbing, weeping, anxious breathing) work as audio/bgs/ beds.

How to use in RPG Maker (MZ / MV) One-shots → export the .ogg into audio/se/ and trigger with Play SE from an event or as a system sound. Loops → export into audio/bgs/ (background sound) and play as a bed; the loop tags are baked in, so they repeat seamlessly. WAVs are provided for any other engine or DAW.

License — Royalty-free. Use the exported audio in commercial and non-commercial games, no attribution required. Don’t resell the sound files as a standalone sound pack, and don’t resell the generator itself.

Good to know — All audio is procedurally synthesized (formant voice-DSP), never recorded or sampled, and not produced by an AI-audio model. The tool and cover art were made with AI assistance. Runs fully offline in any modern browser; nothing is uploaded.

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