Escape rooms for your RPG Maker MZ game
EscapeRoomMZ adds a polished point-and-click escape-room scene to RPG Maker MZ. Players turn between the walls of a room, zoom into close-ups, collect and combine items, crack keypads, padlock dials, button sequences and lever panels, ask for hints, and race a countdown timer.
Every room is built in the Plugin Manager with structured parameters. No coding, no scripts, no extra plugins.
Part of the MZ Minigame Collection. This plugin is one of a growing library of themed minigames for RPG Maker MZ, from board games and puzzles to sports, casino and crafting. Mix and match to fill your world with things to do.
👉 See them all: https://itch.io/c/8090415/mz-minigame-collection

Features
Rooms you can look around
- Views for each wall plus close-ups (desk, safe, drawer). Turn with the arrows, zoom in, and go back.
- Hotspots on your pictures. Each one can show text, change view, give an item, open a puzzle or escape.
- Lock hotspots behind conditions (flags, items, solved puzzles, switches, variables) or a required item.
- Hidden objects: hotspots with no highlight or label that the player has to find.
- Overlay pictures that appear when state changes: an open drawer, a lit panel, an open door.
Inventory
- A room-only inventory bar. Hold an item and click a hotspot to use it.
- Combine two items into a new one, and examine items for clues.
Four puzzle types
- Keypad: numbers, words or custom symbols (
Sun,Moon,Star). - Dial: padlock wheels the player rolls up and down.
- Sequence: press buttons in the right order.
- Levers: set the right switches, then pull.
Pressure & help
- Optional countdown timer with penalties for wrong answers.
- Tiered hints that follow the player’s progress and can cost time.
- When time runs out, the player can retry or give up.
Game feel
- Sliding and zooming view transitions, and items that fly into the inventory.
- Non-blocking toast pop-ups for quick feedback. Panels shake on a wrong answer and light up green when solved.
- A room title card, and a result card with time, hints, wrong answers, best time and rewards.
- Works with mouse, touch, keyboard and gamepad (an on-screen cursor for keys and pads).
- Accent and panel colors are adjustable to match your game.
Plugs into your game
- Escape and fail outcomes can turn on switches, run common events and give gold and items.
- Time used, time left and hints used are stored in variables. Best time and attempts are kept in the save file.
- Common events can run inside the room, with messages and choices.
- In-room plugin commands: set flag, give or remove item, change view, add time, escape, fail.
What’s included
EscapeRoomMZ.js: the plugin, with full in-editor help.- Two ready-to-play sample rooms:
- demo runs with no art, so you can prototype with labelled boxes.
- study uses the included sample art.
- 12 sample pictures (backgrounds and overlays) that you may use in your game.
readme.txt: installation, quick start and reference.
Quick start
- Copy the
jsandimgfolders into your project. - Turn on EscapeRoomMZ in the Plugin Manager.
- Make an event with Plugin Command → Start Escape Room and Room ID
study, then playtest.
Requirements
- RPG Maker MZ. No other plugins needed.
- The room runs in its own scene. Outside it, the plugin only adds a fade when entering and leaving the map.
Terms of use
Free for commercial and non-commercial RPG Maker MZ games with credit to rpg-maker-plugins. You may edit the plugin for your project. Do not redistribute or resell the plugin or the sample art outside of a game.
Changelog
1.1.0: toasts, view transitions, flying items, title card, result card, puzzle feedback effects, restyled UI, color parameters, and the new study sample room with art.
1.0.0: first release.








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