Travel Scenes MZ is out — 26 animated journeys for Transfer Player

Every transfer in your game is a tiny cutscene waiting to happen.

Travel Scenes MZ is live. It replaces the fade-out / fade-in of Transfer Player with a small animated window of the journey — your party stepping into a portal, climbing a torch-lit staircase, riding an elevator while the floors tick past, sailing across a moonlit lake — drawn in a 16-bit handheld style and starring your own actors’ sprites.

No image files. No audio files. No other plugins. One .js in Plugin Manager.

What’s in the launch build (v1.3.1)

26 scenes: door, stairs up/down, ladder up/down, elevator up/down, trapdoor fall, mine cart, inn rest, road, forest, desert, snow, rope bridge, raft, swim, boat, airship, carriage, horseback, train, magic carpet, portal, teleport and a fast-travel map.

Day, dusk and night lighting on every outdoor scene — drive it from a notetag, a plugin command, or a game variable so your day/night plugin stays in charge.

Three ways to trigger: a plugin command before the transfer, on the event, or on the destination map. Highest priority wins; nothing else to set up.

Picture Scenes: turn any image in img/pictures into a new scene type from the parameters, no code. Your party, from your Database: sprites are read from each actor’s Character image in party order, honouring Change Actor Images — or from the map sprites if you prefer.

Pixel look you control: 2× GBA / 3× chunky / off, colour depth, dithering, ink outlines. Skippable, with a progress bar; a Disable Switch for cutscenes; a Play Travel Scene command for “three days at sea” moments.

How to use it in 30 seconds

Drop TravelScenes.js into js/plugins and turn it on. Open your stairs event. In its Note box type . Playtest. That’s it.

Compatibility:

It wraps Scene_Map.updateTransferPlayer and Game_Interpreter.command201 and performs the transfer exactly like vanilla afterwards, so fade type, autoplay BGM and the map-name window all behave normally. Place it below any plugin that also changes transfers. Only default MZ sound effects are used, and on desktop builds a missing SE is skipped rather than crashing.

Free for commercial and non-commercial projects. Credit appreciated.

If you build something with it, post a clip in the comments — I’d love to see your party on the boat.


Originally posted on itch.io. See it on RPG Maker Market →

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