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Brick Breaker Minigame — RPG Maker MZ Plugin

$3.99

A complete brick-breaking minigame for RPG Maker MZ — 40+ levels, 3 boss types, power-ups and a card draft.

Drop a fully-featured brick breaker into your RPG in five minutes.

Brick Breaker Minigame is a single plugin file that gives your RPG Maker MZ project an arcade mode worth hours of play: a 40-level campaign, an endless mode, bosses, power-ups, and a roguelike card draft that changes how the ball and paddle behave every level. Everything is drawn in code — no tilesets, no sprites, no fonts to install — so it fits any art style and any resolution out of the box.

Hours of play, not a five-minute distraction

  • 40-level campaign — 15 hand-built layouts (Pyramid, Checkers, Powder Keg, Fortress, Hourglass, Treasury, Zigzag…) followed by seeded, generated levels that scale in rows, brick HP and density. Five palette "sectors" change the look as you climb.
  • Endless mode — infinite generated levels, per-mode best score.
  • Single-level mode — play one specific level from an event, perfect for story beats and side quests.
  • Resumable — quitting from the pause menu saves the run to the save file. "Resume Campaign" picks it up later.

The card draft

After every cleared level the player picks 1 of 3 cards. Cards persist for the run and stack:

  • Ball — Heavy Ball, Phase Shot, Seeker, Boulder, Twin Ball, Grazer, Slow Time
  • Paddle — Wide Stance, Spin Control, Sticky Hands, Laser Ammo, Trampoline
  • Bricks — Shockwave, Big Boom, Armor Breaker, Gem Cutter
  • Run — Safety Net, Second Wind, Vampire, Lucky Drop, Magnet Hands, Long Lasting, Feather Drops, Combo Artist, Mulligan, Speedrunner
  • Risk / reward — Glass Cannon, Overclock, Pebble, Hoarder, Cautious: a big upside with a real cost.

Two rerolls per run (configurable). Rarity-weighted offers. Add your own cards from the Plugin Manager — no code.

Bosses with their own tricks

Every fifth level (configurable) a boss patrols behind a shield of bricks and speeds up as it takes damage:

  • The Warden — patrols and shoots
  • The Weaver — regrows its brick shield
  • The Blinker — teleports and fires spread shots

Bricks, power-ups and game feel

  • Brick types: 1–4 HP, Armored, Explosive (chain reactions), Gem, Mystery, Shifter (slides left and right), Boss shield.
  • Power-up drops: Wide Paddle, Multiball, Slow Ball, Laser, Catch, Fireball, Barrier, Extra Life — plus two traps (Shrink, Haste) to keep the player honest.
  • Scoring: combo meter, time bonus, Flawless bonus, difficulty multiplier.
  • Finisher: when only a few bricks remain and the ball keeps missing, it gains homing. Levels never stall.
  • Screen shake, ball trails, brick pop animations, floating score text, level-intro banners, run statistics on the results screen.

Built for RPG Maker MZ, not ported to it

  • Plugin commands: Start Campaign, Resume Campaign, Start Endless, Start Level, Has Saved Campaign — each with Easy / Normal / Hard.
  • Writes results to your game: score, levels cleared, best score and outcome (win / game over / quit) to variables, plus a Win switch. Gate rewards, shop unlocks or dialogue on how the player did.
  • Custom levels from the Plugin Manager: type rows of characters (1234AXGMSB), insert at any campaign position, flag it as a boss level and pick the boss type.
  • Custom cards with 26 effect keys and an optional side effect.
  • Keyboard, gamepad, mouse and touch. Works on every MZ deploy target including browser.
  • Optional BGM and all SE are configurable; defaults use RTP sounds you already have.

What's in the download

  • BrickBreaker.js — the plugin (v1.1.1)

Install

  1. Copy BrickBreaker.js into js/plugins/.
  2. Enable it in the Plugin Manager.
  3. Add a plugin command to an event: Brick Breaker → Start Campaign. Done.

Terms

Free to use in commercial and non-commercial RPG Maker projects. Credit "Brick Breaker Minigame — RPG Maker Plugins" appreciated. Do not resell or redistribute the plugin file itself. All level designs, names and in-game art are original.

More minigame plugins, tilesets and tools at rpg-maker-plugins.itch.io.

FAQ (itch "Community" pinned post or bottom of description)

Does it need any image files? No. Bricks, paddle, ball, cards and effects are all drawn by the plugin.

Can I use my own sounds / music? Yes — every SE and the BGM are plugin parameters.

Does it work in a browser deployment? Yes, it's plain JavaScript with no file access.

Can I make it harder or easier? Each start command has a difficulty argument; the Plugin Manager also exposes ball speed, speed gain per level, drop rate, lives, campaign length and boss frequency.

Can I add my own levels or cards? Yes, both from the Plugin Manager without touching code. See the README for the character legend and effect keys.

Is it compatible with other plugins? It adds a new scene and doesn't overwrite core classes, so conflicts are unlikely. Put it below any plugin that changes Scene_Base or Input.

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