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Oktoberfest Core – Drinking Minigames for RPG Maker MZ

$4.99

Bring the Wiesn to your RPG. Oktoberfest Core adds four beer-tent minigames to RPG Maker MZ, plus a party-wide Rausch meter that makes every game wobblier the more your heroes drink. It's one plugin file. There's nothing to import: every stein, keg and table is drawn by the plugin itself.

Bring the Wiesn to your RPG. Oktoberfest Core adds four beer-tent minigames to RPG Maker MZ, plus a party-wide Rausch meter that makes every game wobblier the more your heroes drink. It’s one plugin file. There’s nothing to import: every stein, keg and table is drawn by the plugin itself.

Part of the MZ Minigame Collection. This plugin is one of a growing library of themed minigames for RPG Maker MZ, from board games and puzzles to sports, casino and crafting. Mix and match to fill your world with things to do.

👉 See them all: https://itch.io/c/8090415/mz-minigame-collection

The minigames

  • O’zapft is! (Keg Tapping). A timing game. Swing the mallet when the marker sits in the green zone. Two perfect strikes tap the keg like the Mayor of Munich.
  • Exen (Chug Race). A rhythm race against a named opponent with their own face portrait. Gulp in time to build combos. Miss and you choke, and three chokes disqualify you.
  • Maßkrugstemmen (Stein Hold). Balance and endurance. Hold a full Maß at arm’s length while it sways and your arm sags. Lifting costs stamina; spill or drop it and you’re out.
  • Krugschieben (Stein Slide). Aim and power. Slide the stein down the table onto the beer mat for 100, 50 or 25 points. Slide it off the end and you get nothing.

Every game has five difficulty levels, an intro card with instructions, a 3-2-1 countdown, and an animated result screen. Each run scores 0–1000 with a rank from S to F.

Rausch: the tipsiness system

  • One value from 0 to 100 for the whole party, saved with the game. Each minigame adds to it.
  • Five tiers you can rename: Nüchtern, Beschwipst, Angeheitert, Blau, Sternhagelvoll.
  • Inside minigames, a high Rausch makes target zones drift, markers jitter and the screen sway, and gives you double vision.
  • On the map (optional): gentle screen sway, a light blur, and the odd stumbling step.
  • Sobers up as the player walks. Reaching 100 can run a common event, such as passing out and waking up at the inn.
  • Items and skills can raise or lower it with a note tag: a Maß of beer up, a Brezel or a glass of water down.

Built to drop into your project

  • No assets required. All graphics are procedural. Sounds fall back to your database’s System sounds, so nothing can go missing. Add your own BGM, sound effects or background picture if you like.
  • Results go where you need them. Choose a win switch, score variable and rank variable per game. Pay out gold scaled by rank, and track plays, wins and best score for each game.
  • Event-friendly. The event waits while the minigame runs, so you can branch on the result in the very next command.
  • Translatable. Game names, instructions, prompts and result-screen text are all editable in the Plugin Manager.
  • Keyboard, gamepad, mouse and touch. Text and props scale with your game’s resolution.
  • Players can back out on the intro screen (optional; counts as a loss).

How to use

  • Put OKTF_OktoberfestCore.js in js/plugins/ and enable it in the Plugin Manager.
  • In an event, add Plugin Command › OKTF_OktoberfestCore › Start Minigame. Pick the game, difficulty, opponent and where the results go.
  • After the command, use a Conditional Branch on your win switch or rank variable.

Plugin commands

  • Start Minigame: game, difficulty 1–5, opponent name and face, win switch, score and rank variables, gold reward, Rausch gain.
  • Change Rausch: add to or set the value.
  • Rausch To Variable and Stat To Variable (plays, wins or best score).
  • Reset Stats.

Note tags and text codes

<OktRausch: 15>    raises Rausch by 15 when the item or skill is used <OktRausch: -25>   lowers it (Brezel, water...) OKTR              shows the current Rausch value in messages OKTT              shows the current tier name, e.g. "Angeheitert"

Script calls

OKTF.start("exen", { difficulty: 4, opponentName: "Vroni" }); OKTF.rausch() >= 70      // use in a Conditional Branch OKTF.lastResult()        // { game, win, score, rank, ... }

For plugin developers

Add your own minigames by extending OKTF.Minigame and calling OKTF.registerGame(). They get the same intro card, countdown, result screen, ranks, Rausch effects and switch and variable outputs for free. A small UI library (OKTF.UI) provides header chips, key-cap prompts, ribbons and medals so add-ons match the look. The Help panel in the Plugin Manager includes a template.

Compatibility

  • RPG Maker MZ only (not MV).
  • Extends engine methods with aliases rather than replacing them. That covers map scene transitions, party steps, player movement, the map spriteset, item effects and message text codes. Place it below your core and battle plugins.
  • Start minigames from map events, not during battle.

Terms of use

  • Use it in commercial and non-commercial games.
  • Credit is appreciated: “Oktoberfest Core by [YOUR NAME]”.
  • Edit it for your own project as you like.
  • Don’t resell or redistribute the plugin file itself, modified or not.

Changelog

  • 1.1.0: Visual overhaul (warm tent scene, status bar, key-cap prompts, animated result screen, danger warnings, player cards). Resolution scaling. Fixed Krugschieben being unwinnable on wide screens.
  • 1.0.0: First release.

Screenshots show placeholder portraits and example names. Your own actor faces and names appear in your game, drawn in your project’s font.

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