
FROM VINE TO GLASS. EVERY MISTAKE STAYS IN THE BOTTLE.
Vintner's Estate is a surgeon-simulator style winemaking plugin for RPG Maker MZ. Your player takes one batch of grapes from the vine to the tasting table across up to 10 hands-on minigames. Pick in the heat and the wine oxidizes. Let a ladybug past the sorting table and it tastes of peanuts. Skip the punch-downs and it turns to vinegar. At the end a critic scores it on the 100-point scale, writes a tasting note and prints its label.
No image or audio files to install: every vine, barrel, bottle and sound is drawn and synthesized by the plugin.
10 MINIGAMES, IN REAL WINERY ORDER
- Ripeness Lab — sample berries with a refractometer, run pH and acidity, chew seeds, read the forecast and call the harvest.
- Hand Harvest — snip clusters at the stem with trembling secateurs. Dump the gray rot, leave the green second crop, wait out the wasp, beat the midday heat.
- Sorting Table — flick leaves, snails, earwigs, ladybugs and rot off a moving belt.
- Press — membrane press cycles and the cuvée cut, a skin-contact timer for rosé, or a basket press and press-wine blend for reds.
- Dosing Bench — calculate and weigh SO2, acid, yeast and nutrient. Forget to tare the scale and you'll pay for it later.
- Fermentation Watch — a live temperature-and-sugar sim with punch-downs, rotten-egg H2S, CO2 alarms and stuck ferments.
- Cellar — choose the oak and malolactic conversion, rack off the lees, top the barrels, stir the lees.
- Bottling Line — fill height, corks or screwcaps, labels and nitrogen sparging.
- Riddling & Disgorging — sparkling only: turn bottles on the pupitre, pop the ice plug, add the dosage, cage the cork.
- Tasting Panel — judge the color, swirl for the legs, name the aromas (including the faults you caused) and face the panel's questions.
7 WINES, 3 DIFFICULTY TIERS
|
Wine |
Tier |
What makes it different |
|---|---|---|
|
Off-Dry Riesling |
★ |
Stop the fermentation by hand to keep the sweetness |
|
Sauvignon Blanc |
★ |
Cold, oak-free fermentation; watch the green-pepper notes |
|
Provence Rosé |
★ |
A few hours of skin contact decide everything |
|
Barrel-Fermented Chardonnay |
★★ |
Barrel fermentation, lees stirring, malolactic conversion |
|
Pinot Noir |
★★★ |
Thin-skinned and fragile; gentle punch-downs |
|
Cabernet Sauvignon |
★★★ |
Seed ripeness, pump-overs, new oak, built to age |
|
Traditional-Method Sparkling |
★★★ |
Second fermentation in bottle, riddling, disgorging |
EVERY VINTAGE IS DIFFERENT
- Vintage conditions — each vintage rolls a Classic, Warm, Cool or Wet year that changes ripening, acidity, rain, rot and picking heat.
- Live Wine Profile — open it any time to see sugar, alcohol, pH, acidity, tannin and oak against the style's targets, plus every fault so far.
- Critic's verdict — a 100-point score, a generated tasting note, a printed label and bronze, silver or gold medals.
- Wine Cellar — bottles age as the years pass, with real drinking windows: Rosé fades in two years, great Cabernet peaks after ten.
- Cellar Book — 67 winemaking terms that unlock as you play, from °Brix to Brettanomyces.
REAL WINEMAKING, MADE PLAYABLE
The numbers come from real practice: the 0.576 factor for potassium metabisulfite, 25 g/hL yeast doses, Champagne's 2,550 L press limit, the Brut sugar range. Players learn why winemakers spit, what malolactic conversion does and why a brick-orange rim means oxidation. The values are simplified for play.
BUILT FOR DEVELOPERS
- Drop-in: one .js file, no dependencies, no art imports.
- Results to your events: score, grade, critic points and a pass switch. The event waits until the winery closes.
- Plays any way: mouse, touch, keyboard or gamepad. Every minigame has a virtual hand cursor.
- Tunable: Easy, Normal and Hard; tremor and relaxed-timer accessibility toggles; lock wines behind story progress.
- Tie it to your economy: award bottle items by critic score, charge gold to hire a cellar hand, run a Common Event after each vintage.
- Extend it: add wines with
registerVarietal(), add your own minigames withregisterStage(), react toVintnerEstate.on('vintageComplete')and other hooks. - Safe: a crash guard keeps a broken custom stage from freezing your game; older saves upgrade automatically.
SETUP
- Copy Winery_VintnerEstate.js into your project's js/plugins folder.
- Plugin Manager → add Winery_VintnerEstate → ON.
- Any event → Plugin Command → Open Menu (Winery Cabinet).
Plugin commands: Open Menu · Start Production (one wine, full vintage or one stage, with difficulty and weather) · Open Cellar Book · Open Wine Cellar · Unlock / Lock Varietal · Reset Winery Records.
REQUIREMENTS & TERMS
- RPG Maker MZ (any resolution; the minigames scale to fit).
- Use in commercial and non-commercial RPG Maker MZ projects.
- Credit appreciated: "Vintner's Estate by RPG Maker Plugins".
- Do not resell or redistribute the plugin file itself.
Content note: depicts how wine is made, for learning and fun. An optional one-time note in-game reminds players that wine is for adults of legal drinking age.








Reviews
There are no reviews yet.