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Vintner’s Estate — Winery & Wine Production Minigames for RPG Maker MZ

$4.99

Pick, press, ferment, bottle. 7 wines, 10 hands-on winemaking minigames, one drop-in plugin.

FROM VINE TO GLASS. EVERY MISTAKE STAYS IN THE BOTTLE.

Vintner's Estate is a surgeon-simulator style winemaking plugin for RPG Maker MZ. Your player takes one batch of grapes from the vine to the tasting table across up to 10 hands-on minigames. Pick in the heat and the wine oxidizes. Let a ladybug past the sorting table and it tastes of peanuts. Skip the punch-downs and it turns to vinegar. At the end a critic scores it on the 100-point scale, writes a tasting note and prints its label.

No image or audio files to install: every vine, barrel, bottle and sound is drawn and synthesized by the plugin.

10 MINIGAMES, IN REAL WINERY ORDER

  1. Ripeness Lab — sample berries with a refractometer, run pH and acidity, chew seeds, read the forecast and call the harvest.
  2. Hand Harvest — snip clusters at the stem with trembling secateurs. Dump the gray rot, leave the green second crop, wait out the wasp, beat the midday heat.
  3. Sorting Table — flick leaves, snails, earwigs, ladybugs and rot off a moving belt.
  4. Press — membrane press cycles and the cuvée cut, a skin-contact timer for rosé, or a basket press and press-wine blend for reds.
  5. Dosing Bench — calculate and weigh SO2, acid, yeast and nutrient. Forget to tare the scale and you'll pay for it later.
  6. Fermentation Watch — a live temperature-and-sugar sim with punch-downs, rotten-egg H2S, CO2 alarms and stuck ferments.
  7. Cellar — choose the oak and malolactic conversion, rack off the lees, top the barrels, stir the lees.
  8. Bottling Line — fill height, corks or screwcaps, labels and nitrogen sparging.
  9. Riddling & Disgorging — sparkling only: turn bottles on the pupitre, pop the ice plug, add the dosage, cage the cork.
  10. Tasting Panel — judge the color, swirl for the legs, name the aromas (including the faults you caused) and face the panel's questions.

7 WINES, 3 DIFFICULTY TIERS

Wine

Tier

What makes it different

Off-Dry Riesling

★

Stop the fermentation by hand to keep the sweetness

Sauvignon Blanc

★

Cold, oak-free fermentation; watch the green-pepper notes

Provence Rosé

★

A few hours of skin contact decide everything

Barrel-Fermented Chardonnay

★★

Barrel fermentation, lees stirring, malolactic conversion

Pinot Noir

★★★

Thin-skinned and fragile; gentle punch-downs

Cabernet Sauvignon

★★★

Seed ripeness, pump-overs, new oak, built to age

Traditional-Method Sparkling

★★★

Second fermentation in bottle, riddling, disgorging

EVERY VINTAGE IS DIFFERENT

  • Vintage conditions — each vintage rolls a Classic, Warm, Cool or Wet year that changes ripening, acidity, rain, rot and picking heat.
  • Live Wine Profile — open it any time to see sugar, alcohol, pH, acidity, tannin and oak against the style's targets, plus every fault so far.
  • Critic's verdict — a 100-point score, a generated tasting note, a printed label and bronze, silver or gold medals.
  • Wine Cellar — bottles age as the years pass, with real drinking windows: Rosé fades in two years, great Cabernet peaks after ten.
  • Cellar Book — 67 winemaking terms that unlock as you play, from °Brix to Brettanomyces.

REAL WINEMAKING, MADE PLAYABLE

The numbers come from real practice: the 0.576 factor for potassium metabisulfite, 25 g/hL yeast doses, Champagne's 2,550 L press limit, the Brut sugar range. Players learn why winemakers spit, what malolactic conversion does and why a brick-orange rim means oxidation. The values are simplified for play.

BUILT FOR DEVELOPERS

  • Drop-in: one .js file, no dependencies, no art imports.
  • Results to your events: score, grade, critic points and a pass switch. The event waits until the winery closes.
  • Plays any way: mouse, touch, keyboard or gamepad. Every minigame has a virtual hand cursor.
  • Tunable: Easy, Normal and Hard; tremor and relaxed-timer accessibility toggles; lock wines behind story progress.
  • Tie it to your economy: award bottle items by critic score, charge gold to hire a cellar hand, run a Common Event after each vintage.
  • Extend it: add wines with registerVarietal(), add your own minigames with registerStage(), react to VintnerEstate.on('vintageComplete') and other hooks.
  • Safe: a crash guard keeps a broken custom stage from freezing your game; older saves upgrade automatically.

SETUP

  1. Copy Winery_VintnerEstate.js into your project's js/plugins folder.
  2. Plugin Manager → add Winery_VintnerEstate → ON.
  3. Any event → Plugin Command → Open Menu (Winery Cabinet).

Plugin commands: Open Menu · Start Production (one wine, full vintage or one stage, with difficulty and weather) · Open Cellar Book · Open Wine Cellar · Unlock / Lock Varietal · Reset Winery Records.

REQUIREMENTS & TERMS

  • RPG Maker MZ (any resolution; the minigames scale to fit).
  • Use in commercial and non-commercial RPG Maker MZ projects.
  • Credit appreciated: "Vintner's Estate by RPG Maker Plugins".
  • Do not resell or redistribute the plugin file itself.

Content note: depicts how wine is made, for learning and fun. An optional one-time note in-game reminds players that wine is for adults of legal drinking age.

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